I'm not really a huge WoW guy but those new cinematics Blizzard put out with Laurel Austin's paintings look so good. After watching them I couldn't help but take a break from the storyboarding to do this.
One of the earliest pieces I did for Dungeon Defenders 2! This was used to articulate the differences between the weapon tiers in the early days, it was really important to me that players be able to look at each other’s weapons and instantly have an idea of how powerful it was