tag:blogger.com,1999:blog-7205548538910438789.post5498760731474211641..comments2023-10-20T07:25:17.439-07:00Comments on Art of Araya: Roger Ebert's rantDanny Arayahttp://www.blogger.com/profile/09297148706803407195noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7205548538910438789.post-7776761815813362152010-05-24T07:16:22.812-07:002010-05-24T07:16:22.812-07:00Shadow of the Collossus.
Even if the original di...Shadow of the Collossus. <br /><br />Even if the original director does not think the game itself can be interpreted as an artform, art has always been in the eye of the beholder (as in, how else can you define something as art if you cannot be objective about it?)<br /><br />I personally see something as a work of art if other professionals in the very same field are using influences from that work.<br /><br />With Shadow, Im seeing alot more of character designs in other games which have subtle AND not so subtle features in their makeup.<br /><br />In games like God of War (which admittedly, Ive never been much a fan of) has stapled that interactive "PUSH THIS BUTTON NOW" motif that invokes a dazzling mini-cinematic which in itself is being copied EVERYWHERE in games. <br /><br />My point is that art (either still art or moving cinematic art) influences and inspires. While some games wont make it pass the realm of <br />"endless button mashing", others are an expression of opinion or point of view or what simply "could be". Heavy Rain is a prime example of such.<br /><br />Of course, at it's most basic sense, even in ancient hyroglyphics (spelling?), art can simply be the imagination run amuck and a another form of opinion, as such making just about ANYTHING an art form... even film criticisms.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7205548538910438789.post-57883284304630492402010-04-29T06:48:59.095-07:002010-04-29T06:48:59.095-07:00Video games' closest artistic comparison would...Video games' closest artistic comparison would be cinema, yet not all cinema is artistic.<br />There is a world of difference between, for example, <i>Pan's Labyrinth</i> and <i>The Hottie & the Nottie</i>.<br /><br />With games like Uncharted 2 and Okami pushing beyond the perceived boundaries of games and forging a new path, I believe that we are finally entering a position where <i>some</i> games may truly be considered an art form.<br /><br />Games will be considered art within our lifetimes, even if it takes the gallery-going public a while to realise it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7205548538910438789.post-51903776516137560772010-04-27T11:40:58.661-07:002010-04-27T11:40:58.661-07:00I was not aware that Ebert made this particular co...I was not aware that Ebert made this particular comment, but as a huge fan of video games, this is a debate that I have been familiar with for some time. You worded the counterargument very well in my opinion. <br /><br />Part of the problem, which I believe you touched down on, is that video games are lumped together, ignoring the wide variety and intent of video games. If movies can ever be considered art, then I believe that within our lifetime, we will see videogames considered as art as well. <br /><br />Take Uncharted 2: Drake's Fortune and put that up against any movie that's come out recently. Story, acting, character development, cinematography, you name it. This game blows away many of the more recent movies. <br /><br />I am hopeful and optimistic that within our lifetime, our generation of individuals who grew up with videogames being as common of a medium as movies, painting, music, etc. will also recognize the true artistic contribution that some videogames are able to offer.Anonymousnoreply@blogger.com